Cloud Gaming Market
Is going to be one of the more interesting areas of cloud computing to watch over the next few years. There is a lot at stake and companies are simply trying to figure how to position themselves. There is no doubt cloud computing will be hugely beneficial to the public gaming industry. We have 3 such cloud gaming companies that have entered into this arena. Let the gaming begin!
OnLive seems to be generating the most interest of the 3. They have a good number of backers and appear to be in a very good position to capitalize in this huge market. OnLive provides the world’s highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macintosh® computers. Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before officially unveiling in March 2009.
Gaikai, like Onlive has some growing interest and have investors actively seeking a piece of the action. The big difference between the two is that there is no console but rather a cloud gaming browser. Gaikai is a cloud-based gaming technology that allows users to play major PC and console games like Call Of Duty or World Of Warcraft instantly, with one click. No download or install required. Gaikai has already inked a deal with Electronic Arts, which will see EA titles like The Sims, Mass Effect and Medal of Honor available via the service; in short, this isn’t just like playing Farmville in your browser.
Sony is by far the biggest on the block and we expect them to make some huge noise. However, things have been a little quiet on the PS Cloud Front. Sometimes that is just the calm before the storm. Sony Entertainment patented the PSCloud according to a filing at the US Patent and Trademark Office. Sony filed the patent on March 24, 2009. You can expect them to make a big big push in the coming months.
Stay tuned for more future developments regarding the Cloud Gaming Market..
By Glenn Blake