A Basic Look At Gaming As A Service

A Basic Look At Gaming As A Service

A Basic Look At Gaming As A Service

The developments that have come together to create a modern world has come from some surprising places. We cannot imagine a world where we could not go on line and reserve airline tickets, make dinner arrangements, or even buy a book from Amazon. Did you realize that the technology and protocols that make e-commerce possible were first developed by and for the on-line pornography business?

It is easy to understand that some of the earliest interfaces between computers and the non-technical general public was through video games. In 1952, A.S. Douglas did his PhD at Cambridge on EDSAC vacuum-tube computer by creating the first graphical computer game, a version of Tic Tac Toe called “Noughts And Crosses”. The very first video game was Tennis For Two, played on an oscilloscope at the Brookhaven National Laboratory. The first real computer game was Space War, which was developed in 1962 at MIT. Later versions of Tennis for Two and Space War would become truly important parts of AtNoughts-And-Crossesari Computers.

The video game industry has grown to generate more than $25 billion per annum. The lion’s share of this development has been for gaming consoles, which provides far from the best gaming experience. A gaming console is just a computer, even though its architecture and interface are different from a traditional desktop. Like any other computing situation, the biggest weakness of the gaming console has always been keeping it fed with up to date software. Cloud Gaming is a relatively cheap alternative to the constant need to feed a console.

Cloud Gaming may be one of the easiest cloud concepts for the non-IT users to understand. Anyone who has played a game through their Facebook account has had a cloud game experience. With cloud gaming, not only is the software handled in the cloud, but the records of the gaming experience are recorded and archived there.

Massive Multiplayer Online Role Playing Games seem like the most natural fit for cloud gaming, but any type of game that is played on a console or with local software can be found through a cloud gaming service. The area of greatest potential for cloud gaming is the freedom of interface options. For those who simply must replicate the console experience, thin-client type devices are available which are basically a console without a disk slot. The disk is replaced by a connection to the Internet.

Games can also be played on any desktop or laptop computer that is connected to the ‘net. Smartphones and tablets are already popular gaming platforms as cloud- connectivity significantly increases the potential sophistication of gaming on mobile devices, although the experience may be limited by the speed of the users data connection.

By Peter Knight

FacebookTwitterLinkedInGoogle+Share

Sorry, comments are closed for this post.

Join Our Newsletter

Receive updates each week on news, tips, events, comics and much more...

Popular

Top Viral Impact

Cloud Infographic: Cloud Computing Growth

Cloud Infographic: Cloud Computing Growth

An excellent infographic provided by AwesomeCloud which predicts a continued high level of growth in the cloud computing industry. Potentially staggering numbers for Public Cloud IT Services of $100 Billion by 2016. Infographic Source: AwesomeCloud About Latest Posts Pete Knight Latest posts by Pete Knight (see all) The Future Of The Personal Computer Is In The Cloud -

Cloud Infographic – The Internet Of Things In 2020

Cloud Infographic – The Internet Of Things In 2020

Cloud Infographic –  The Internet Of Things In 2020 The growing interest in the Internet of Things is amongst us and there is much discussion. Attached is an archived but still relevant infographic by Intel which has produced a memorizing snapshot at how the number of connected devices have exploded since the birth of the

Cloud Infographic – Monetizing Internet Of Things

Cloud Infographic – Monetizing Internet Of Things

Cloud Infographic – Monetizing Internet Of Things There are many interesting ways in which companies are looking to connect devices to the cloud. From the vehicles to kitchen appliances the internet of things is already a $1.9 trillion dollar market based on research estimates from IDC. Included is a fascinating infographic provided by AriaSystems which shows us some

Can I Contribute To CloudTweaks?

Yes, much of our focus in 2015 will be on working with other influencers in a collaborative manner. If you're a technology influencer looking to collaborate long term with CloudTweaks – a globally recognized leader in cloud computing information – drop us an email with “tech influencer” in the subject line.

Please review the guidelines before applying.

Whitepapers

Top Research Assets

HP OpenStack® Technology Breaking the Enterprise Barrier

HP OpenStack® Technology Breaking the Enterprise Barrier

Explore how cloud computing is a solution to the problems facing data centers today and highlights the cutting-edge technology (including OpenStack cloud computing) that HP is bringing to the current stage. If you are a CTO, data center administrator, systems architect, or an IT professional looking for an enterprise-grade, hybrid delivery cloud computing solution that’s open,

Public Cloud Flexibility, Private Cloud Security

Public Cloud Flexibility, Private Cloud Security

Public Cloud Flexibility, Private Cloud Security Cloud applications are a priority for every business – the technology is flexible, easy-to-use, and offers compelling economic benefits to the enterprise. The challenge is that cloud applications increase the potential for corporate data to leak, raising compliance and security concerns for IT. A primary security concern facing organizations moving

Hewlett-Packard Company On-Demand Webinar

Hewlett-Packard Company On-Demand Webinar

Shifting Workloads and the Server Evolution Learn more about the latest industry trends and the challenges customers are talking about. Every ten to fifteen years, the types of workloads servers host swiftly shift. This happened with the first single-mission mainframes and today, as disruptive technologies appear in the form of big data, cloud, mobility and