Xbox One On Collision Cause With Users After Change Of Cloud Sharing
Could some cloud features that Microsoft had announced at the first press conference on Xbox One go the way of the dodo? Firstly, after a barrage of pressure from rivals, like Sony, to revisit its free-for-all digital policies it had announced on its new console, Microsoft toned down on its exacting online-per-day requirement for users. This saw the console share the same offline accessibility protocols as Xbox 360. Now, swords have locked again between the company and users after it trimmed, further, the cloud-sharing feature. Gaming enthusiasts have the following three choices to make when storing their favorite titles:
Download on XBox One Live, Leave Them There
A spokesman from the Windows provider has said that the treasure-trove of shared games that could have otherwise been on demand in the cloud, from different sources, including diverse consoles, are now limited. This means that the content one downloads on this specific console’s website will remain on its cloud server for access the next time. It is not possible to share them with others as rental titles, but will be there for retrieval by users.
On one note however, Microsoft is positive. Users who can no longer rely on the cloud to share can use the hardware option, or in other words, transact discs with the content between them. This is the pattern with many consoles, including the predecessor to this particular one, but it has displeased enthusiasts of the original premise that discs be not the only linking media. The company offers the apologia that it is bowing down from finger-pointing. There has been client-uncertainty on whether digital content, such as games, should be available unilaterally online.
The third scenario pitting XBox One’s trimmed cloud-sharing capabilities against the losing crowd is the fact that members of a family can now only share their favorites on disc. This is because the company cannot afford to violate against anti-digital lobbyists who demand an abandonment of the policy to make games available across consoles, at the touch of a button. Thus, if one downloads content, it is impossible to send it to another console of a family member. One can only pass the disc along.
It seems like all is not lost. The gaming crowd is sending coda to Microsoft by calling for the electronics’ firm to bequeath them the original offer. The lobbyists rile the move by the maker of their console against bowing down to rival makers of consoles like PS4 alongside conservative gaming enthusiasts, who demanded the status quo.
The Earlier Premise
In June 2013, unlimited gaming content could be available in all the above three scenarios. Firstly, it was possible to make do with a cloud account that could share content with friends that one had been relating to for the past one month. This exchange could occur only once, meaning that once a player exchanged a title, the recipient could use it permanently. On the second score of console control, the earlier premise was for allowing titles to transfer from the user’s Xbox One cloud account and another similar device in which the gamer has an account. On the family score, it was possible for ten kinsmen to use a shared platform to engage, albeit each at a time. Now all this has reversed.
By John Omwamba