Cloud capabilities: Xbox One
Azure cloud service will be available at Xbox One’s launch. Microsoft says that their new gaming console can offload some computations to the cloud in order to increase local power of the console. Xbox One games could be streamed live and shared via the cloud. Similar to its rival Sony, Microsoft also promises to integrate faster online multiplayer experience.
Regarding cloud capabilities, Xbox One has a clear advantage over PS4 due to the fact that Microsoft has been running the Azure cloud since 2010 for its enterprise users and already has Halo 4 multiplayer running on its cloud. At the moment, more than 300,000 virtual servers around the world are ready to support the Xbox One. On the other hand, Sony is still integrating Gaikai, and it will launch its cloud service several months after the release of the PS4 this week in the US on November 15th, 2013.
Challenges of cloud gaming
Will Microsoft’s cloud advantage over Sony be really so important to win the next gaming console war? The two biggest challenges of cloud usage are latency and bandwidth. Latency affects how immediate the request of the cloud could be because the internet is slow in terms of real-time computing. So, only game elements that not need to be updated every frame could be utilized by the cloud. Significant bottleneck is also bandwidth: average broadband speeds can’t be compared to the internal bandwidth of a modern gaming console. Cloud is not suitable for real-time jobs, but it could be used for large datasets that are non-time critical due to virtually limitless storage of the cloud. Ambient AI background tasks and some forms of lighting are also candidates for processing on the cloud. Cloud computing is a relatively new concept in gaming, and we hope that main players fulfill promises and introduce us to new ideas and practical demonstrations on how the cloud can advance the overall gaming experience.
Infographic Source: http://xboxnews.game.co.uk/xbox-one-info
By Darko Androcec