Onlive And Steam: A Marriage Between The Two Top Names In Cloud Gaming

Onlive And Steam: A Marriage Between The Two Top Names In Cloud Gaming

Onlive and Steam: A Marriage Between the Two Top Names In Cloud Gaming

By now, virtually everyone has heard of the implosion of cloud-gaming pioneer, Onlive. The company that was once heralded as the final answer to cloud gaming was forced to file an assignment for the benefit of creditors, which would ultimately put them in the hands of investment firm, Lauder Partner.

The reasons behind this meltdown are pretty easy to identify. Reports indicate that Onlive was shelling out over $5 million each month supporting over eight thousand different game servers, while only sporting under two thousand gamers playing at any one time during peak hours. While Onlive claimed an active user base of over 1.5 million subscribers, money is not earned if people are not actually using the service.

So that’s where the story ends, right? Not even close!

Onlive has once again captured the headlines of major news outlets with their recent pairing with online-gaming provider, Steam. This service will be markedly different than what they offered the first time around. Rather than solely offering games themselves, which could be played as much as you wanted for a specific amount of money each month, users will now be able to purchase their games through Steam and play them on any device they own.

How is this accomplished? One word: CloudLift

cloud-lift-games

What Is CloudLift?

Onlive’s new service, dubbed CloudLift, is able to detect which games you have already purchased through Steam and streams them directly to the device you want to use. CloudLift provides support for all aspects of gaming through Steam. This means you can still enjoy multiplayer with other gamers, as well as all of the achievements and download content that is available.

Current CloudLift Games

Given that Onlive and Steam just recently finalized their partnership, it should come as no surprise that the number of currently supported games is pretty small. As of the time of the writing of this article, the number of supported games totaled to around twenty five. However, while the number may be low, AAA titles such as Batman: Arkham City and Darksiders 2 are among the available titles.

PlayPack

Steam integration is not the only way to currently play games through Onlive. PlayPack, a feature that has been with Onlive from the very beginning, is still available for $9.95 per month. With PlayPack, you have access to over 200 games, which can be streamed to a PC, tablet, smartphone or TV. These games are not purchased beforehand, such as what is involved with CloudLift. Rather, all games can be played simply by paying the monthly fee.

Onlive Go

CloudLift is not the only innovation from Onlive to make recent headlines. Onlive Go, which is being promoted as a gateway to virtual worlds, will make its debut with the popular alternate-reality game, Second Life. Onlive Go will provide access to small developers as a way to make it possible for users to play them directly in the cloud.

Onlive’s marriage to Steam is some of the hottest new to hit the cloud gaming industry in a while. Is CloudLift or Onlive Go services you would enjoy? Let us know in the Comments section below!

By Joe Pellicone

About Joe Pellicone

In 2011, Joe launched his writing career, dealing primarily with the tech topics he is so familiar with (Tech & Gaming). Today, Joe uses his experience and talent to create quality and enjoyable pieces on everything from gaming hardware and software, to individual games and gaming companies.

View All Articles

Sorry, comments are closed for this post.

Comics
The Importance of Cloud Backups: Guarding Your Data Against Hackers

The Importance of Cloud Backups: Guarding Your Data Against Hackers

The Importance of Cloud Backups Cloud platforms have become a necessary part of modern business with the benefits far outweighing the risks. However, the risks are real and account for billions of dollars in losses across the globe per year. If you’ve been hacked, you’re not alone. Here are some other companies in the past…

Using Cloud Technology In The Education Industry

Using Cloud Technology In The Education Industry

Education Tech and the Cloud Arguably one of society’s most important functions, teaching can still seem antiquated at times. Many schools still function similarly to how they did five or 10 years ago, which is surprising considering the amount of technical innovation we’ve seen in the past decade. Education is an industry ripe for innovation…

2017 Brings DLP Technology and IoT’s Weaknesses to Light

2017 Brings DLP Technology and IoT’s Weaknesses to Light

DLP Technology In regards to data loss prevention (DLP), in the last five years many companies rushed to implement DLP solutions without taking the time to first identify the data that should not transit egress points. Most of these rushed implementations have not been successful. Security analysts, in particular 451 Research, have been recommending that…

Three Challenges of Network Deployment in Hyperconverged Infrastructure for Private Cloud

Three Challenges of Network Deployment in Hyperconverged Infrastructure for Private Cloud

Hyperconverged Infrastructure In this article, we’ll explore three challenges that are associated with network deployment in a hyperconverged private cloud environment, and then we’ll consider several methods to overcome those challenges. The Main Challenge: Bring Your Own (Physical) Network Some of the main challenges of deploying a hyperconverged infrastructure software solution in a data center are the diverse physical…

Four Recurring Revenue Imperatives

Four Recurring Revenue Imperatives

Revenue Imperatives “Follow the money” is always a good piece of advice, but in today’s recurring revenue-driven market, “follow the customer” may be more powerful. Two recurring revenue imperatives highlight the importance of responding to, and cherishing customer interactions. Technology and competitive advantage influence the final two. If you’re part of the movement towards recurring…

5% Of Companies Have Embraced The Digital Innovation Fostered By Cloud Computing

5% Of Companies Have Embraced The Digital Innovation Fostered By Cloud Computing

Embracing The Cloud We love the stories of big complacent industry leaders having their positions sledge hammered by nimble cloud-based competitors. Saleforce.com chews up Oracle’s CRM business. Airbnb has a bigger market cap than Marriott. Amazon crushes Walmart (and pretty much every other retailer). We say: “How could they have not seen this coming?” But, more…

The Future Of Cloud Storage And Sharing…

The Future Of Cloud Storage And Sharing…

Box.net, Amazon Cloud Drive The online (or cloud) storage business has always been a really interesting industry. When we started Box in 2005, it was a somewhat untouchable category of technology, perceived to be a commodity service with low margins and little consumer willingness to pay. All three of these factors remain today, but with…

Cyber Criminals Are Business People Too

Cyber Criminals Are Business People Too

Cyber Crime Business You’re on the morning train on the way to work and take a look at the guy next to you. He’s clean-cut, wearing a crisp suit and holding a leather briefcase just like dozens of others. Just another worker headed to the office, right?. Yes, but not in the way you think…