Category Archives: Gaming

Juniper Research: Top Ten Tech Predictions For 2016

Juniper Research: Top Ten Tech Predictions For 2016

2016 Top Ten Tech Predictions  Virtual Reality and Consumer Robots Head This Year’s List HAMPSHIRE, UNITED KINGDOM–(Marketwired – November 16, 2015) – As 2015 draws to a close Juniper Research has drawn up a list of predictions for the coming year, all neatly wrapped up as the top trends for the technologies industries for 2016.…

$93 Billion Global Gaming Market Catching Up To Film Industry

$93 Billion Global Gaming Market Catching Up To Film Industry

Cloud Gaming Making Its Move Research and Markets latest analysis of the cloud gaming market expects growth at a CAGR of 33.8% between 2015 and 2020 while PriceWaterhouseCoopers’ Global and Entertainment Media Outlook 2015-2019 states that a slowdown in traditional hardware won’t offset growth in digital distribution, expecting the global gaming market to hit $93…

Reality, Redefined – The Potential Profit of Alternate Realities

Reality, Redefined – The Potential Profit of Alternate Realities

The Potential Profit of Alternate Realities As of October 2015, no fewer than 1.2 billion people across the world actively partake in the gaming scene. That’s an incredible volume of individuals escaping the confines of reality, and immersing themselves within alternate existences. “Many people don’t know how big gaming is” was the comment from Chief…

Silky Smooth Cloud Based VR Gaming Experience

Silky Smooth Cloud Based VR Gaming Experience

Cloud Based VR Gaming Experience The gaming world has embraced wearable technology for the heightened gameplay and immersive experience it provides, and with products such as Oculus Rift bringing virtual reality into the mainstream, gaming is fast evolving into a science fiction-like reality. PlayStation VR PlayStation VR is already bringing a new dimension to the…

The Upsurge of Cloud Gaming

The Upsurge of Cloud Gaming

The Cloud Gaming Future It’s been predicted that in 2015 streaming of high-end games may increase by a multiple of five, reaching 150 million people. VentureBeat reports that cloud gaming could reach a turning point in 2015, depending on pricing, quality, and willingness of players to pay to use cloud gaming services. With the earlier…

Black Friday Continues Its Frenzy

Black Friday Continues Its Frenzy

Black Friday Continues Its Frenzy The Holiday season spending spree starts this week with the U.S. Thanksgiving Day dropping the green flag on Black Friday and its online sibling Cyber-Monday. Although urban myth suggests the name Black Friday represented a milestone in the retailer’s calendar – the day that business stopped operating in the red…