Category Archives: Gaming

Gamification Garners Interest At October 22 Online VMware Forum

Gamification Garners Interest At October 22 Online VMware Forum

Gamification garners Interest at October 22 Online VMware Forum

cred-cloud

Participants in the Online VMware Forum to be held on October 22 will have the opportunity to earn Cloud Cred points and win prizes while learning how to radically simplify IT infrastructure across the datacenter to the virtual workspace in this free online event. As computing through the cloud becomes a bigger part of IT management globally, having Cloud Cred can only increase your value to your organization.

More than the points and other gamification rewards that participants can earn through CloudCred, however, the VMware Forum is all about building team environments for the virtualization of the datacenter.

By using a virtualized environment to produce and host the event, VMware, parent company EMC, and the other partner sponsors will enable cloud professionals to convene, communicate, experiment, and learn about the latest developments in cloud computing without the expense and bother of travel.

The immersive virtualized environment will feature exhibits concerning all the key elements of cloud computing and how they are developing. These include a 3D virtual environment with interactive booths staffed by VMware partners. Product experts will be available to guide participants through VMware products using a hands-on lab environment that was launched at VMworld. Demonstrating the capabilities of virtualization in a virtualized environment is clearly raising the bar for cloud-based professional educational events.

Regardless of their location, IT professionals will be able to test virtualization solutions and interact with virtualization experts without the installation of any software on their own machines. For those who are interested in going beyond the introductory sessions, sponsors will also be hosting so-called “technical deep dives” as live breakout sessions.

Perhaps the most valuable aspect of the Online VMware Forum is the opportunity to meet and network with others who are pushing the virtualization envelope. Given that IT professionals are too often isolated in their datacenters, set apart from others in their workplace, connecting with peers at an event like this can lead to career opportunities within and beyond one’s current organization. That’s where the gamification and Cloud Cred come in.

VMware designs its conferences to ensure that people connect and stay connected. At the recent event in San Francisco, CloudTweaks spoke to many attendees who commented favorably on how well the conference encouraged networking and team building.

For the virtualized event on October 22, the agenda includes sessions on vSphere and vCloud Suite, Virtualization Management, Virtualization 101, Cloud Management, End User Computing, Business Continuity/Disaster Recovery, Public and Hybrid Cloud, Networking and Storage, Virtualizing Applications, and Tier 1 Applications.

Link to information and registration details for this free event here.

By T.M.Hawley

Post Sponsored By VMware

Cloud Infographic: Social Gaming Statistics & Trends

Cloud Infographic: Social Gaming Statistics & Trends

Cloud Infographic: Social Gaming Statistics & Trends

With the continued growth of social games and the volume of new Facebook users growing, it is time that marketers update engagement strategies to leverage the power of social gaming. Learn more in this best practices guide: called “How Brands Should Use Social Gaming” and how to drive higher engagement and gain deeper insight into this powerful medium.  Sign In for Free Download

Included is an informative infographic by http://www.go-gulf.com which provides some interesting statistics related to the growth of social gaming.

Gaming

Infographic Source: Go-Gulf.com

Benefits of Cloud Gaming

Benefits of Cloud Gaming

Benefits of Cloud Gaming

cloud-gaming

Cloud gaming is gaining considerable momentum for a number of reasons and is positioning itself as the future of how games will be played. Reminiscent of the Sega Channel- perhaps one of the first derivative examples of game streaming- cloud gaming presents players with an alternative to conventional methods of purchase and play. Any person, from virtually any device, can use cloud gaming to get access to the game they want when they want it. There are a few primary benefits to cloud gaming that are worth examining.

Saving Disk Space

Cloud gaming saves your hard drive disk space by storing video game data online. While some information is cached to the user’s computer, tablet or other device , much of a file streamed game can be stored on a server provided by the game company. Many quality PC games today can take 14 gigabytes or more of disk space, not to mention the virtual memory required to run the game. This savings in memory by file streaming instead often results in more fluid game play and additional space for your music or documents. For an XBOX or PS4, cloud gaming may save considerable disk space for saved games as well.

Flexible Use

With recent breakthroughs in hybrid streaming, such as what CiiNOW has done by streaming video and graphics primitives at the same time, it’s much easier to send complex information to mobile devices, tablets and computers at lower bandwidth. Some games are provided through file streaming, a method in which a small percentage of the game is initially installed on a graphics-capable device to allow immediate play. During play, the remainder of the game continues to download. For movie, TV or less graphic intensive games, video streaming- or video on demand- eliminates the necessity of a game console. Although game consoles or PCs will probably continue to be prevalent, cloud gaming will likely continue to gain popularity as a way to experience new games without having to buy entire game systems.

Protecting Your Game

The best thing about cloud streaming is that there’s no CD for you to keep track of. If you want to reinstall the game on a new computer but lost the original installation disk, you’re covered. Also, you don’t have to worry about the disc breaking or the disc getting severely damaged 20 minutes after you buy it. All the important data is stored online. If you have to do an emergency restore on your PC, much of your vital information will remain safe through file streamed games.

Cloud streaming has shown a lot of recent success with games such as GTA V. Starcraft II and Diablo II are earlier examples of how successful game streaming can be when catering to a large volume of expectant gamers. Cloud technology suggests a future where dedicated gamers no longer need to wait for hours in line or even leave their home to secure a copy of a brand new game. As mobile technology continues to expand into many areas of entertainment, cloud streaming appears to be a trend that may not be going anywhere anytime soon.

By Robert Cole

(Image Source: Shutterstock)

Cloud Gaming Is Ready: The Games Industry Isn’t

Cloud Gaming Is Ready: The Games Industry Isn’t

Cloud Gaming Is Ready: The Games Industry Isn’t

The current perception of cloud streaming technology in the Games Industry, particularly in the Massively Multiplayer Online (MMO) marketplace, is to put it mildly ‘mixed’.

Recent comments at Gamescom 2013 have only cemented for some that while Cloud Gaming is a great idea, the technology isn’t quite ready for the primetime (no doubt in part aided by the meteoric rise and spectacularly public fall of OnLive).  The truth is that not only is it ready- the online gaming market space is in desperate need of real file streaming cloud solutions.

Obviously the MMO games market is big business, estimated to reach $17.5 billion dollars by 2015. This massive expansion over the last two decades has for the most part been fueled by the importation and adoption of the Free to Play (F2P) model from the East and Western Publishing giants like Blizzard and Electronic Arts.  This expansion has not gone unchallenged, not just by consoles but by the explosion of Social and Mobile games. Competition to attract and keep consumer interest is fierce. The key challenge faced by game Developers and Publishers is customer engagement, especially in a saturated marketplace where consumers are increasingly spoilt for choice.

The irony here is that the software delivery mechanisms used by MMO publishers for their online products have over the last decade remained relatively unchanged. The standard procedure for a consumer interested in trying a new MMO game is to:

    1. Download a hefty client running into the gigabytes (Often taking hours)
    2. Wait as the client downloads the latest software patches for the product (some patches being larger than the initial client download )
    3. Create and then register a user account.

For consumers new to MMO games (and used to the convenience and quick access of Mobile and Social), the whole process is off-putting. For veteran players it’s a painful procedure that erodes any willingness to try unknown titles. All in all a situation best described as frustrating.

This entire arrangement not only places unnecessary barriers to consumer entry. It eats into the very foundation upon which online games survive: Capitalizing on interest and creating engagement in the shortest time possible. The quicker you can convert a consumer click of an offer into a gamer inside a title, the higher your chances are of creating a new customer. Placing hurdles like extensive downloads and patch frustrations only delay that magic moment of conversion, translating into lost revenues and a decreasing marketplace share.

The truly sad part is that it doesn’t have to be this way. These bulky content delivery systems should have disappeared years ago but the games industry still persists using them. Part of the reason I believe is the public and industry perception that Cloud Gaming is just about video streaming. An expensive model, requiring extensive server farms, extreme bandwidth requirements and often a loss of graphic fidelity. When it comes to Cloud Gaming based on video streaming, the technological and bandwidth limitations just don’t cut it.

What has and continues to work is Cloud Gaming based on file streaming. MMO Games powered by optimized file streaming, with tight data compression and prediction algorithms, are transformed from bloated data monsters into lean engaging titles. No more patching and no more lengthy downloads – just a simple client and optimized streaming that’s light on bandwidth. Customers take minutes, not hours, to get into optimized games.

This isn’t just fanciful marketing speak. We recently converted Remnant Knights, a popular MMO published by GameSamba. Originally weighing in at 1.2 gigs, it took just under 2 hours to download, with 12 clicks from registration to play. The company was managing to only convert 40% of its users from registration into actually playing. Take a look at the massive rise in conversion numbers after they optimized with Kalydo and discarded their antiquated client.

The Gaming Industry is only going to become more saturated in the years to come. Consumers from developing markets with lower bandwidth infrastructures and a rising spend in the F2P MMO market will opt for less bandwidth intensive options. The bottom line is that in any tightly competitive market, an edge that increases conversions and decreases customer frustration is a critical asset. The question is no longer whether Cloud Gaming is ready.

The real question is: When will the Games Industry wake up?

The complete GameSamba conversion case study is located here

Doki-CEO

By Doki Tops CEO/Co-Founder,

Doki Started Kalydo to revolutionize the way games are played, distributed and operated. Over the years he has developed a deep understanding of how technology affects both the business of gaming and gamers themselves. Doki remains a game nerd with a passion to make gaming better for developers, publishers and players.

Cloud Gaming: Benefits Of Kalydo Cloud And File Streaming Game Technology

Cloud Gaming: Benefits Of Kalydo Cloud And File Streaming Game Technology

Cloud Gaming: Benefits of Kalydo Cloud and File streaming Game Technology

logo-kalydo

Cloud based gaming is the trending phenomenon and the gaming industry is experiencing a massive boost because of the colossal features of Cloud based gaming.  The proprietary Cloud based gaming services are being deployed by many mainstream computing leaders and console developers to provide the end users with the real benefits of Cloud. Cloud offers the best and state-of-the-art gaming services. Equipped with real time data updating and stream technologies, Cloud based gaming offers an exceptional gaming experience. Cloud gaming services are being used both in third party consoles, dedicated platforms and in-browsers games for social media.

Cloud gaming constitutes of two main types, video stream based technology and file stream based technology. Next generation gaming consoles like PS4 and Xbox one deploys the complex video streaming technology of the Cloud services but there are some Cloud services especially designed for low resourceful environments and online playing experiences like social media games and in-browser entertainment widgets. One of the leading Clouds gaming service is “Kalydo” which works on file stream technology to provide fast, secure and efficient gameplay experience. Kalydo gaming Cloud offers smart, native and extensible toolkits for the end users in order to customize the solutions and gaming environments. Kalydo player, a plug-in for the native support accompanies developer SDK with detailed manuals, an online management console (KMC) to launch and update the games, detailed and interactive debug facility, live analytics and a ton of easy to use features such as a desktop game launcher. With absolute latency free gaming services, users can literally enjoy the best ever experiences in FPS and racing games.

cloud-gaming

The power of file streaming comes into play at the core and the end users can download and stream the games with zero latency facilitation.  Cloud based File streaming technology makes it possible to download the data in the form of fragments. If the player is downloading or streaming the game, the data which is necessary for the resumption of the game will be streamed on priority basis, offloading the compute intensive calculations to the Cloud for the delayed streaming, thus providing smooth gameplay.  There is a minimum need of the resources and you can deploy the file streaming Cloud gaming services anywhere just with a reasonable CDN without the need for huge and augmented disk spaces.  As compared to the video stream based Cloud gaming, file stream gaming services are getting popular because of their scalability and affordable nature. There are around 50-million sessions served in over 15 countries worldwide only for the Kalydo gaming Cloud. File streaming also supports the MMO based games. The trend of file stream based Cloud gaming is increasing because of the multifarious benefits and ease of use. The popularity of social media and third party web platforms has also created new opportunities for business ventures in file stream based gaming Clouds and the future has a very bright chance of success for the startups in this domain.

 By Salman UI Haq

Benefits Of Virtualized Cloud Based IP-TV Services

Benefits Of Virtualized Cloud Based IP-TV Services

Benefits of Virtualized Cloud Based IP-TV Services

TV streaming off the Cloud is going to be huge, in fact, it already is without us noticing. Cloud powered solutions have literally detached the utility of software with the condition of buying expensive hardware and extra resources. Cloud based streaming and data fragmentation technology has enabled millions to enjoy the remote resource power of computing without the need of buying expensive hardware technologies. Cloud based IP TV is one of the benchmark phenomenon in the domain of computing which is revealing the real benefit of Cloud for the general masses.TV

Again, the power of virtualization is behind the live IP TV Cloud based systems in which users can enjoy their favorite TV channels without physical installation of cables, devices or subscription for the Pay TV or cable operators. Cloud TV also brings the advanced user interfaces to cable and IPTV set-top boxes and depletes the need for developing different UI guides for different devices. Cloud IP TV is based on “TV as a service” technology which is working at the back end allowing the cable operators to deliver their user interfaces to QAM and IP set-tops, Internet-connected TVs, gaming devices and specialized streaming boxes. Cloud TV is based on ““write-once deploy-everywhere” protocol which argues the abolishment of the machines level dependencies. Platforms like Cloud TV, ARRIS and Ziggo are providing Cloud based TV services for the millions of users across the globe. The video on demand and remote resource deployment features of Cloud based IP TV technology is compelling the pay TV providers to migrate to the Cloud based platforms in order to refine the performance and media delivery.

Cloud based virtualization provides the best solution for satisfying the voracious appetite of the end users for the stream based media services. Cloud based IP TV works on the principal of on demand delivery and real time scheduling in which there is a pool for all the resources including compute, network and storage, which are allocated from Cloud service providers. A work model of each resource is designed within the Cloud servers to analyze the incoming request and manage the resources according to the user needs. The a predictable influx of LiveTV ICC requests can maneuver the streaming media, for example, the fragmentation and upload/download of packets never continue with a same speed rather it can change according to the available bandwidth and thus the resources are allocated in some other capacities. Cloud based IP TV is likely to experience a great boost as web based CloudTV H5 and in browser support for channel streaming is going to be implemented soon by the Cloud TV platforms like ActionVideo, Switched Media and Funai Electric.

By Salman UI Haq

Cloud Paging: The Technology Behind Cloud Game Streaming And Live Streaming

Cloud Paging: The Technology Behind Cloud Game Streaming And Live Streaming

Cloud initially started off as a cost-effect and convenient way to get small and medium business up and running on the web but with the exponential growth both within SME and large enterprises, other domains within computing have also started to integrate Cloud within their own equations. First it was PaaS and IaaS then SaaS and now we’ve seen phenomenal growth and adoption of GaaS which is short for Gaming as a Service. It is one of the most useful and powerful Cloud services which are being used for online Cloud based interactive gaming and there are numerous consoles that are being launched based on this technology. For the gaming console leaders in the computing industry, it’s practically impossible to resist the augmented usability of the Cloud managed libraries of content with stream-anywhere capability. ‘Any device gaming’ and ‘click to play’ experiences have equipped the users to stream and play the games anywhere using the Cloud just like they stream the HD media on different web outlets like Netflix, YouTube, Pandora and Spotify.

Cloud based gaming consoles let the users download and play games without the need of any costly hardware and on demand live downloading based on Cloud is probably the best feature of the latest Cloud gaming services which is being regarded as the perfect realization of the dream to “Cloudify everything”. So what’s the technology working behind this “fragmented downloading”? It’s called “Cloud paging”, a smart new technology that optimizes the in Cloud calculations that are offloaded from the end user machines and consoles for using the capacities of Cloud in order to achieve zero latency performance. Cloud paging is the implementation of the ideas that were focusing on transformation of native software delivery, deployment and provisioning. The Cloud paging uses the ability to pre-visualize the assets to be delivered in the scheduled priority queue and optimizes the calculation and scheduling algorithms in order to cope up the needs during the gaming session or any other Cloud based activity in which end user level interaction is to be inculcated. Cloud paging optimizes the delivery time of media delivery by 20 to 100 times.

It is important to note that unlike conventional Cloud computing practices, Cloud paging does not focus on calculating all the information on the remote servers rather it schedules and delivers the pre-visualized information one page at a time and then the rest of the processing is done in the end user machines in a transient way. This process depletes all the scheduling and performance loopholes and elevates the processing power of the end user level machine. The latency involved in the remote servers is also avoided using the native processing. Cloud paging is used by many state of the art Cloud based gaming services like ‘numecent’ and ‘Approxy’. The gaming service powered by numecent uses the Virtual MMU (Memory Manager Unit) and on machine sand box which is a small jukebox installed on the machines of the end user facilitates to offload that information on Cloud for processing which cannot be done by the user level machine.

Cloud paging technology is being perceived as a beginning to the electrifying boost of the Cloud based services targeting masses. The Cloud based non-linear assets live streaming and download is going to mark the end of the problems like native software installation known as DLL hell and digital downloads.

By Salma UI Haq

Xbox One On Collision Cause With Users After Change Of Cloud Sharing

Xbox One On Collision Cause With Users After Change Of Cloud Sharing

Could some cloud features that Microsoft had announced at the first press conference on Xbox One go the way of the dodo? Firstly, after a barrage of pressure from rivals, like Sony, to revisit its free-for-all digital policies it had announced on its new console, Microsoft toned down on its exacting online-per-day requirement for users. This saw the console share the same offline accessibility protocols as Xbox 360.  Now, swords have locked again between the company and users after it trimmed, further, the cloud-sharing feature. Gaming enthusiasts have the following three choices to make when storing their favorite titles:

Download on XBox One Live, Leave Them There

A spokesman from the Windows provider has said that the treasure-trove of shared games that could have otherwise been on demand in the cloud, from different sources, including diverse consoles, are now limited. This means that the content one downloads on this specific console’s website will remain on its cloud server for access the next time. It is not possible to share them with others as rental titles, but will be there for retrieval by users.

Share Discs

On one note however, Microsoft is positive. Users who can no longer rely on the cloud to share can use the hardware option, or in other words, transact discs with the content between them. This is the pattern with many consoles, including the predecessor to this particular one, but it has displeased enthusiasts of the original premise that discs be not the only linking media. The company offers the apologia that it is bowing down from finger-pointing. There has been client-uncertainty on whether digital content, such as games, should be available unilaterally online.

Family Sharing

The third scenario pitting XBox One’s trimmed cloud-sharing capabilities against the losing crowd is the fact that members of a family can now only share their favorites on disc. This is because the company cannot afford to violate against anti-digital lobbyists who demand an abandonment of the policy to make games available across consoles, at the touch of a button. Thus, if one downloads content, it is impossible to send it to another console of a family member. One can only pass the disc along.

Renewed Protest

It seems like all is not lost. The gaming crowd is sending coda to Microsoft by calling for the electronics’ firm to bequeath them the original offer. The lobbyists rile the move by the maker of their console against bowing down to rival makers of consoles like PS4 alongside conservative gaming enthusiasts, who demanded the status quo.

The Earlier Premise

In June 2013, unlimited gaming content could be available in all the above three scenarios. Firstly, it was possible to make do with a cloud account that could share content with friends that one had been relating to for the past one month.  This exchange could occur only once, meaning that once a player exchanged a title, the recipient could use it permanently. On the second score of console control, the earlier premise was for allowing titles to transfer from the user’s Xbox One cloud account and another similar device in which the gamer has an account. On the family score, it was possible for ten kinsmen to use a shared platform to engage, albeit each at a time. Now all this has reversed.

By John Omwamba

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Cloud Infographic – Guide To Small Business Cloud Computing

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