Cloud Gaming: "BIG DATA SOLUTIONS FOR THE GAMING INDUSTRY"

Big Data plays a major role in gaming, an industry valued at over $90 billion today. With the gaming industry more competitive than ever, developers are trying to understand player psychology and behavior to ensure games are constructed in such a way that players find their “flow zone.” Ensuring gamers keep coming back through game optimization, refining factors which encourage titles going viral...

The HP Software Cloud Computing Tech Day – September 9th and 10th, 2010

CloudTweaks is pleased to announce that we’ve been invited to attend The “HP Software Cloud Computing Tech Day” on September 9th and 10th, 2010.

This event will take place at the HP campus in Cupertino, California and has been organized by the folks at Ivyworldwide.com.

We are one of a select few cloud related sites offered this opportunity so we are very appreciative of this fact.  We plan on keeping our readers updated via the CloudTweaks website as well as through Twitter during these 2 days.

Some of the areas that will be covered will be listed here in the next couple weeks.

About CloudTweaks

Established in 2009, CloudTweaks is recognized as one of the leading authorities in connected technology information and services.

We embrace and instill thought leadership insights, relevant and timely news related stories, unbiased benchmark reporting as well as offer green/cleantech learning and consultive services around the world.

Our vision is to create awareness and to help find innovative ways to connect our planet in a positive eco-friendly manner.

In the meantime, you may connect with CloudTweaks by following and sharing our resources.

The Key To Improving Business Lies In Eye-Interaction Tech

Eye-Interaction Technology Analysts at Goldman Sachs predict virtual reality revenue will surpass TV within the next decade. More than just some gaming fad, VR represents a whole new way for organizations to train, research, and explore vast amounts of data. Despite its popularity, however, VR ...
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