The Mobile Cloud App Infrastructure: Centralizing Apps Across Mobile Platforms

The Mobile Cloud App Infrastructure: Centralizing Apps across Mobile Platforms

There are currently two leading Mobile operating systems in the market – the Android OS by Google, and the iOS by Apple. These two OS’s dominate the mobile market while Android is currently holding the larger market share of the two. But in terms of device proliferation, iOS holds that crown as all the devices using it are made by Apple while the Android market is fragmented with different devices from various manufacturers with very different hardware specifications, not to mention all the different flavors and versions of Android currently in wide use. We also have our holders of the smaller shares of the pie, Windows Phone (previously Windows Mobile) and the Blackberry 10 OS.

This fragmentation means that not everyone will be able to enjoy the same applications unless they have been ported to their respective mobile platforms. And this is tedious work; developers have to change a lot of features and functions because of the type of processor, screen size, and other hardware and platform specific quirks to make a proper port. This is especially true for business applications until fairly recently. They usually supported only a single platform and those that adopt this application are forced to adopt the platform as well. For a while, this proprietary nature has been used by the platform vendors themselves to sell their platform. But the status quo right now is that multiplatform is the best way to go for any application, which allows it to penetrate a wider market audience.

So how can we go multi-platform in today’s mobile environment considering the fragmentation we have? The answer is obviously Cloud Computing. All of these mobile platforms share something in common – the ability to get on the internet. We require a common Mobile Enterprise Application Platform (MEAP) that is available on all mobile platforms. Mobile applications can run on the Cloud and accessed through the MEAP, allowing everyone to have a common ground in mobile application consumption.

Another method is to use HTML5. Since all platforms have full browser capabilities, or at least close to it, HTML5 can become the common ground where developers create their apps and not worry about device-specific quirks. This is mainly because of HTML5’s ability to scale to any screen size and processor because it is a common standard that everybody will be implementing on their mobile platforms.

The future of Cloud Computing rests partly on the mobile market, and for companies and businesses to be successful in this space, the would need to think in the Cloud and go multiplatform so that they get a shot at the whole market rather than just a piece of it.

By Abdul Salam

Abdul

Abdul Salam is IT professional and an accomplished technical writer with CloudTweaks. He earned his undergraduate degree in Information Technology followed by a postgraduate degree in Business Informatics. Abdul possess over 3 years’ experience in technical & business writing with deep knowledge in Cloud Computing, VMware,Oracle, Oracle ERP, Cloud ERP, Microsoft Technologies and Network Communications (Cisco, Juniper). Visit his LinkedIn profile at: http://linkd.in/TtFu7X

Comments

  1. says

    I’m the founder of http://cloudbase.io we are looking at this issue all the time. To help our uses develop and deploy applications on multiple platforms simultaneously we partnered with MoSync http://www.mosync.com – the MoSync SDK allows you to build native apps in C++ which will run on all platforms. On top of that their Reload product produces native executables for all platform out of your HTML5 and JavaScript code. We have integrated our BaaS service with both their products.

  2. onehub says

    Cloud computing is the answer, but it only works if the cloud service provider makes their application available across devices. We believe it is critical for cloud service providers (like us) to provide access across devices.


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